Getting to know Maren Garn
May 29, 2023

Hello there!
I’m Maren Garn and I have been working for Native Prime since 2012 as a Hamburg-based German Project Manager, translator, proofreader, and LQA tester, first as a freelance, now employed.
I was born in Hamburg, where I also grew up for the most part. I did a Bachelor of Arts in American Literature, Linguistics, and Culture from the University of Hamburg, and I have been working in a variety of creative as well as management-oriented jobs during school and university.
You may wonder, how did I end in video game localization? 🤔 Well, it was quite by accident, really.
I’ve been an avid gamer since my teenage years (first C64, NES and Sega Mega Drive, then increasingly PC only), but I never really thought about a career in games localization. During my time as a student, I did translations for TV documentaries and also helped self-employed acquaintances with translations of business communication, which were my first steps as a translator. After my graduation, I found it quite difficult to find a job that didn’t just pay the bills but that I also enjoyed, so I tried a number of different things.
Then a friend of mine (who would eventually also introduce me to Friedrich from T-recs Studios and Native Prime) mentioned that she knew someone who was looking for a video games translator. Since I enjoy games and already had translation experience, I decided to try it and realized I enjoyed it a lot.
So here I am today. 😊 There have been now a few games under my belt as Localization Project Manager, and, being honest, things have changed a lot since I started. I think pretty much all clients are perfectly aware by now that games are a global market, and you should expect your game to get an international release at some point.
Unfortunately, it often still doesn’t really show in either the game development or the localization management on the part of the client. While clients usually have localization managers these days, it still seems like the loc. experts on their end are not involved during the early development stage at all (or, if they are, I don’t care to think about what that would mean… ). This causes not only the aforementioned problem with text space but also grammatical issues. Instead of including a proper grammar system from the get-go, this often seems to be done as an afterthought (if at all!) once we, as localization providers, make the client’s loc. management aware of all the issues related to affixes for number and gender.
For example, where text “real estate” in games is concerned, developers and producers still haven’t learned that you can’t just base the available space of text fields on just the source language (which for most games is either an Asian language or English). Syntax, word length, variety in vocabulary, and more are so different across languages that this simply doesn’t work. The result is usually enforced character limits that end with a translation that isn’t as good as it could’ve been with less restricted space. The players don’t care for the reason, though; they just care about what they perceive as a “generic” and uninspired translation.
There are many other large and small issues, but to summarize: Yes, client awareness has definitely increased and led to improvements in some areas but not in others. And some areas have even gotten worse (e.g., “saving money” by using Machine Translation, which is always a really bad idea for creative translations).
🎮 To finish with something more personal, in my spare time I enjoy a variety of game genres: Survival Games (e.g., The Long Dark, Green Hell, Stranded: Alien Dawn), RPGs (e.g., Baldur’s Gate 3, Cyberpunk 2077), Strategy (e.g., the Anno series, the Endless games), VR (Beat Saber, TWD: Saints & Sinners). I’m definitely playing video games a lot less than before I started working in this field; not because I enjoy them less, but because I don’t have as much time anymore. But I guess that’s not unusual when you are “all grown-up” with business and personal responsibilities! There’s this misconception that people working in video game localization are always playing the newest, hottest titles and, well… we are not! 😜
I hope you enjoy the reading. See you all in the next “Getting to know”!
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